# トラックの入射点をしりたい(``G4Track::GetVertexPosition``) ```cpp G4ThreeVector position = aTrack->GetVertexPosition(); G4debug << G4BestUnit(position, "Length") << G4endl; // 0.000945927 0.00107488 -9.7208 cm ``` ## トラックの入射エネルギーをしりたい(``G4Track::GetKineticEnergy``) ```cpp G4Double kinetic_energy = aTrack->GetVertexKineticEnergy(); G4debug << G4BestUnit(kinetic_energy, "Energy") << G4endl; // 1.43995 MeV ``` ## トラックの入射方向をしりたい(``G4Track::GetVertexMomentumDirection``) ```cpp G4ThreeVector direction = aTrack->GetVertexMomentumDirection(); G4debug << G4BestUnit(direction, "Length") << G4endl; // 265.486 111.94 957.594 um ```